Tuesday, July 12, 2011

Deathwing 2500 points, for real this time

With just under a month left until 'Ard Boyz, it's time to go into extreme task-oriented mode.


It's the final countdown

I've done a lot of hemming and hawing over the past few weeks, a bit of waffling, and plenty of indistinct far-future planning, but as I begin moving my essential units off the painting table and into the storage case, I realize I need to codify an army list so I don't waste any more time on units that won't make it to the tourney (like the almost fully-painted venerable dreadnought I did a few weeks ago). After giving it some thought, I nailed down a roster using the established principle known as Lechtenberg's Triangle:
  1. Units that work on the table
  2. Units that I already own and can reasonably assemble in time
  3. Units that I can afford to purchase immediately
You can download a copy of the list here: http://www.filedropper.com/da-ardboy4

I'm satisfied with it. It's certainly not optimal, but I think it'll be fun to play. There are a few things that stand out - for example, I would have liked to take more cyclone missile launchers, but I just don't have the models. I'm not sure about the vehicles, either, but I'm willing to let it ride.

I don't want to give the wrong impression. I think this is a pretty sweet list and I think it'll do some damage against the level of players I'm likely to encounter at Redcap's. Overall, though, my official position on list strength, competitiveness, et cetera is this: "Whatever, man." Or a little more eloquently, from Oakley Hall's classic Western novel, Warlock:

"Abe," he said. "Anything where you stand to win, you have got to be able to lose, too."

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