ready for battle in Battleground Games' private gaming room
We spent the first part of the day generating characters and learning the basics of the Inquisitor rules. Inquisitor is an unusual game – there's no points system, and your character should by all means have access to virtually unlimited resources. At the same time, though, balance is important, and the presence of too much upper level equipment and skills trivializes some of the more characterful parts of the game. What you really need is a group who understands that half the fun is having a character's gun jam when he's pinned down behind a tank of highly explosive promethium. It also helps to have a GM who is experienced with arbitration, and luckily, we did.
In order to make things interesting, we decided to have separate briefings for each player. After our GM had spoken privately with each player, we got a very quick description of the situation: on a planet within the Cetis Sector, on the outskirts of a megacity, there is an area of slums wracked by earthquakes and subsequent riots. Intelligence has indicated that an exchange is about to take place in the slums, and although the nature of the item is not entirely clear, there can be no doubt that this commerce is unwholesome. Enter the Inquisition.