Wednesday, July 29, 2015

Into the Dark Millennium

Being a miniatures hobbyist is about imagination. For most of us, very little of that creative energy goes toward imagining alien worlds. The vast majority is required to maintain the sort of deluded optimism needed to sustain a myriad of various projects. For example: I imagine I will finish painting these figures before the next big tournament. I imagine I will paint that high-concept counts-as army that I came up with on my drive to work. I imagine it should be possible to paint "just a small starter army" for that sweet new kickstarter whatever.

Well, sometimes imagination becomes reality. Here it is, and it's pretty big: our Inq28 campaign, Dark Millennium!

Dark Millennium is the brainchild of this guy. It's a collaborative campaign (meaning, we'll periodically switch the role of GM) using the Inquisitor ruleset, converted for 28 instead of 54 mm miniatures. It's partially cooperative and partially competitive, not really a wargame but not fully an RPG. It's weird and wonderful and it takes the right group to really make it work, and my fellow players, the Battleground Games crew, are that group.

Our GM Ian took us through character creation and the Inquisitor rules. Other than a few areas that seemed to be lacking (there doesn't seem to be much room for stealth characters), I was very impressed with the Inquisitor rules. It's an action RPG that requires miniatures. No surprise there, but it turned out to be (in my opinion) deep enough to allow a wide range of characters, play styles, and interactions without being too clunky.

Not everyone could make it to our inaugural session, but let's meet a few of our contestants.

class of M.41




junior Inquisitor Warchild and stim-serfs

the uncompromising Inquisitor Cisneros and his Imperial Cult

Inquisitor Jepthah Harn and his menagerie of freaks

the professionals: Inquisitor Varda's Ordo Xenos kill team

the shadowy Inquisitor Carceres, in the company of mutants and chem-junkies

Next up: The Drop!

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